In order to understand the impact of the technology, we will study various fields of healthcare where this is being applied, map the impact to the previous situation and calculate the worthiness of the technology. The infrastructure required will also be analysed as it will play an essential role in promoting or installing such technologies. The paper will analyse 11 publications to understand the utility of Augmented Reality in Healthcare. These papers have also compared the results and output of the events using AR and non-AR situations to understand the impact of the technology thoroughly. Furthermore, based on the study, the paper concludes if the introduction of AR technology could enhance the efficiency of healthcare industry and projects the future work to be done in this space. Introduction The entire aim of the comprehensive study is to understand what AR technology is. What are the fields in Healthcare? Where can AR technology be applied? What are the benefits of this technology in comparison to traditional methods? Analysing the bottlenecks in the present-day application and how these bottlenecks can be removed, Conclude how worthy it is to apply the new technology and introduce it into the Healthcare System as an advanced mode of delivery and performance and lastly summarize the future work required to be carried out concerning the technology development and application. The research on augmented reality applications in education is still in an early stage, and there is a lack of research on the effects and implications of augmented reality in the field of education. The purpose of this research was to measure and understand the impact of an augmented reality mobile application on the learning motivation of undergraduate health science students at the University of Cape Town. We extend previous research that looked specifically at the impact of augmented reality technology on student learning motivation. The intrinsic motivation theory was used to explain motivation in the context of learning. The attention, relevance, confidence, and satisfaction (ARCS) model guided the understanding of the impact of augmented reality on student motivation, and the Instructional Materials Motivation Survey was used to design the research instrument. The research examined the differences in student learning motivation before and after using the augmented reality mobile application. A total of 78 participants used the augmented reality mobile application and completed the preusage and postusage questionnaires.
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